{"title":"RPG Tomes \u0026 Books","description":"\u003cp dir=\"ltr\" style=\"text-align: left;\"\u003eA loose stack of battle mats gets lost between sessions. A map book never does.\u003c\/p\u003e\n\u003cul dir=\"ltr\" style=\"text-align: left;\"\u003e\n\u003cli\u003eFantasy Adventures and Future Adventures: 14 maps each, A3 or A4, square or hex grid\u003c\/li\u003e\n\u003cli\u003eFantasy Village Adventures: 18 maps, A3, square grid\u003c\/li\u003e\n\u003cli\u003eWestern \u0026amp; Steampunk: 18 maps, A3, square grid\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp dir=\"ltr\" style=\"text-align: left;\"\u003eOpen flat, draw, wipe clean, turn the page. One book, a whole campaign’s worth of ground.\u003c\/p\u003e","products":[{"product_id":"fantasy-adventures-book-a3-fantasy-medieval-rpg-book-hex-grid","title":"Fantasy Adventures book - A3 RPG Book with 14 detailed maps - hex grid","description":"\u003cdiv class=\"product-description\"\u003e\n\n\u003cp class=\"product-hook\"\u003eSession's starting and the map you need is somewhere between two other books, half-drawn from last time. Fantasy Adventures keeps every map bound in one place - open the page, and the encounter is already there, hex grid and all.\u003c\/p\u003e\n\n\u003ch2\u003eKey features of Fantasy Adventures\u003c\/h2\u003e\n\u003cul class=\"product-benefits\"\u003e\n  \u003cli\u003e\n\u003cstrong\u003e14 detailed maps\u003c\/strong\u003e - a full book of ready-made encounters, so you're not sketching a new location every session.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cstrong\u003eA3 page size\u003c\/strong\u003e - large enough for the party to actually see the map and move minis on it, not squint at a small print.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cstrong\u003eHex grid built in\u003c\/strong\u003e - suited for hex-based movement and overland-style encounters, with the grid already printed on every map.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cstrong\u003eDry-erase grid\u003c\/strong\u003e - mark positions, routes, or notes directly on the page, then wipe it clean for the next group to play through it.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cstrong\u003eBound like a book\u003c\/strong\u003e - the maps travel together as one object instead of a loose stack of sheets that can get separated or left behind.\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003ch2\u003eWhere it fits in your sessions\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003ePrepping between sessions\u003c\/strong\u003e - flip to the next map instead of drawing one from scratch, so prep time goes into the story instead of the artwork.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eHex-based campaigns\u003c\/strong\u003e - for D\u0026amp;D, Pathfinder, or any system that tracks movement in hexes, each of the 14 maps is ready to play on without adding a grid yourself first.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTravelling to games\u003c\/strong\u003e - one book instead of a folder of loose battle mats, so getting to a table away from home means grabbing one thing, not sorting through a stack.\u003c\/p\u003e\n\n\u003ch2\u003eWhat makes Fantasy Adventures different\u003c\/h2\u003e\n\u003cp\u003eA single dry-erase mat gives you one map at a time, reused session after session. Fantasy Adventures instead gives you 14 different maps in one A3-format book, each with a hex grid already in place, so a whole run of encounters is ready before the campaign even starts, without you managing a pile of separate mats.\u003c\/p\u003e\n\n\u003ch2\u003eFrequently asked questions\u003c\/h2\u003e\n\u003cdetails\u003e\n  \u003csummary\u003eIs the grid square or hexagonal?\u003c\/summary\u003e\n  \u003cp\u003eHexagonal - built for systems that track movement in hexes rather than squares.\u003c\/p\u003e\n\u003c\/details\u003e\n\u003cdetails\u003e\n  \u003csummary\u003eHow many maps are in the book?\u003c\/summary\u003e\n  \u003cp\u003e14 detailed maps, each printed at A3 size with the hex grid included.\u003c\/p\u003e\n\u003c\/details\u003e\n\u003cdetails\u003e\n  \u003csummary\u003eCan I write and erase on the pages?\u003c\/summary\u003e\n  \u003cp\u003eYes - the grid is dry-erase, so you can mark up a map during play and wipe it clean before the next session.\u003c\/p\u003e\n\u003c\/details\u003e\n\u003cdetails\u003e\n  \u003csummary\u003eIs this better than a single dry-erase mat?\u003c\/summary\u003e\n  \u003cp\u003eIt depends on what you need - a single mat covers one map you reuse repeatedly, while this book gives you 14 different maps bound together, so it suits groups who want variety ready to go without prepping a new map each time.\u003c\/p\u003e\n\u003c\/details\u003e\n\n\u003c\/div\u003e","brand":"Playmats","offers":[{"title":"Default Title","offer_id":62800759587146,"sku":"A3_Fantasy_hex","price":44.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1046\/6505\/5562\/files\/FantasyHex-8.jpg?v=1788772193"},{"product_id":"fantasy-adventures-book-a3-fantasy-medieval-rpg-book-square-grid","title":"Fantasy Adventures book - A3 RPG Book with 14 detailed maps - square grid","description":"\u003cdiv class=\"product-description\"\u003e\n\n\u003cp class=\"product-hook\"\u003eSession's starting and the map you need is somewhere between two other books, half-drawn from last time. Fantasy Adventures keeps every map bound in one place - open the page, and the encounter is already there, grid and all.\u003c\/p\u003e\n\n\u003ch2\u003eKey features of Fantasy Adventures\u003c\/h2\u003e\n\u003cul class=\"product-benefits\"\u003e\n  \u003cli\u003e\n\u003cstrong\u003e14 detailed maps\u003c\/strong\u003e - a full book of ready-made encounters, so you're not sketching a new location every session.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cstrong\u003eA3 page size\u003c\/strong\u003e - large enough for the party to actually see the map and move minis on it, not squint at a small print.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cstrong\u003eSquare grid built in\u003c\/strong\u003e - matches standard tactical movement and range rules, with the grid already printed on every map.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cstrong\u003eDry-erase grid\u003c\/strong\u003e - mark positions, routes, or notes directly on the page, then wipe it clean for the next group to play through it.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cstrong\u003eBound like a book\u003c\/strong\u003e - the maps travel together as one object instead of a loose stack of sheets that can get separated or left behind.\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003ch2\u003eWhere it fits in your sessions\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003ePrepping between sessions\u003c\/strong\u003e - flip to the next map instead of drawing one from scratch, so prep time goes into the story instead of the artwork.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eStandard tactical combat\u003c\/strong\u003e - for D\u0026amp;D, Pathfinder, or any system using square-grid movement and ranges, each of the 14 maps is ready to run combat on without adding a grid yourself first.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTravelling to games\u003c\/strong\u003e - one book instead of a folder of loose battle mats, so getting to a table away from home means grabbing one thing, not sorting through a stack.\u003c\/p\u003e\n\n\u003ch2\u003eWhat makes Fantasy Adventures different\u003c\/h2\u003e\n\u003cp\u003eA single dry-erase mat gives you one map at a time, reused session after session. Fantasy Adventures instead gives you 14 different maps in one A3-format book, each with a square grid already in place, so a whole run of encounters is ready before the campaign even starts, without you managing a pile of separate mats.\u003c\/p\u003e\n\n\u003ch2\u003eFrequently asked questions\u003c\/h2\u003e\n\u003cdetails\u003e\n  \u003csummary\u003eIs the grid square or hexagonal?\u003c\/summary\u003e\n  \u003cp\u003eSquare - matching standard tactical movement rules used by most D\u0026amp;D and Pathfinder tables.\u003c\/p\u003e\n\u003c\/details\u003e\n\u003cdetails\u003e\n  \u003csummary\u003eHow many maps are in the book?\u003c\/summary\u003e\n  \u003cp\u003e14 detailed maps, each printed at A3 size with the grid included.\u003c\/p\u003e\n\u003c\/details\u003e\n\u003cdetails\u003e\n  \u003csummary\u003eCan I write and erase on the pages?\u003c\/summary\u003e\n  \u003cp\u003eYes - the grid is dry-erase, so you can mark up a map during play and wipe it clean before the next session.\u003c\/p\u003e\n\u003c\/details\u003e\n\u003cdetails\u003e\n  \u003csummary\u003eIs this better than a single dry-erase mat?\u003c\/summary\u003e\n  \u003cp\u003eIt depends on what you need - a single mat covers one map you reuse repeatedly, while this book gives you 14 different maps bound together, so it suits groups who want variety ready to go without prepping a new map each time.\u003c\/p\u003e\n\u003c\/details\u003e\n\n\u003c\/div\u003e","brand":"Playmats","offers":[{"title":"Default Title","offer_id":62800759619914,"sku":"A3_Fantasy_kw","price":44.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1046\/6505\/5562\/files\/FantasyKwadrat.jpg?v=1788772320"},{"product_id":"future-adventures-book-a3-sci-fi-post-apo-rpg-book-hex-grid","title":"Future Adventures book - A3 RPG Book with 14 detailed maps - hex grid","description":"\u003cdiv class=\"product-description\"\u003e\n\n\u003cp class=\"product-hook\"\u003eSession's starting and the map you need is somewhere between two other books, half-drawn from last time. Future Adventures keeps every map bound in one place - open the page, and the encounter is already there, hex grid and all.\u003c\/p\u003e\n\n\u003ch2\u003eKey features of Future Adventures\u003c\/h2\u003e\n\u003cul class=\"product-benefits\"\u003e\n  \u003cli\u003e\n\u003cstrong\u003e14 detailed maps\u003c\/strong\u003e - a full book of ready-made encounters, so you're not sketching a new location every session.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cstrong\u003eA3 page size\u003c\/strong\u003e - large enough for the party to actually see the map and move minis on it, not squint at a small print.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cstrong\u003eHex grid built in\u003c\/strong\u003e - suited for hex-based movement and overland-style encounters, with the grid already printed on every map.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cstrong\u003eDry-erase grid\u003c\/strong\u003e - mark positions, routes, or notes directly on the page, then wipe it clean for the next group to play through it.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cstrong\u003eBound like a book\u003c\/strong\u003e - the maps travel together as one object instead of a loose stack of sheets that can get separated or left behind.\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003ch2\u003eWhere it fits in your sessions\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003ePrepping between sessions\u003c\/strong\u003e - flip to the next map instead of drawing one from scratch, so prep time goes into the story instead of the artwork.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eHex-based campaigns\u003c\/strong\u003e - for any system that tracks movement in hexes, each of the 14 maps is ready to play on without adding a grid yourself first.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTravelling to games\u003c\/strong\u003e - one book instead of a folder of loose battle mats, so getting to a table away from home means grabbing one thing, not sorting through a stack.\u003c\/p\u003e\n\n\u003ch2\u003eWhat makes Future Adventures different\u003c\/h2\u003e\n\u003cp\u003eA single dry-erase mat gives you one map at a time, reused session after session. Future Adventures instead gives you 14 different maps in one A3-format book, each with a hex grid already in place, so a whole run of encounters is ready before the campaign even starts, without you managing a pile of separate mats.\u003c\/p\u003e\n\n\u003ch2\u003eFrequently asked questions\u003c\/h2\u003e\n\u003cdetails\u003e\n  \u003csummary\u003eIs the grid square or hexagonal?\u003c\/summary\u003e\n  \u003cp\u003eHexagonal - built for systems that track movement in hexes rather than squares.\u003c\/p\u003e\n\u003c\/details\u003e\n\u003cdetails\u003e\n  \u003csummary\u003eHow many maps are in the book?\u003c\/summary\u003e\n  \u003cp\u003e14 detailed maps, each printed at A3 size with the hex grid included.\u003c\/p\u003e\n\u003c\/details\u003e\n\u003cdetails\u003e\n  \u003csummary\u003eCan I write and erase on the pages?\u003c\/summary\u003e\n  \u003cp\u003eYes - the grid is dry-erase, so you can mark up a map during play and wipe it clean before the next session.\u003c\/p\u003e\n\u003c\/details\u003e\n\u003cdetails\u003e\n  \u003csummary\u003eIs this better than a single dry-erase mat?\u003c\/summary\u003e\n  \u003cp\u003eIt depends on what you need - a single mat covers one map you reuse repeatedly, while this book gives you 14 different maps bound together, so it suits groups who want variety ready to go without prepping a new map each time.\u003c\/p\u003e\n\u003c\/details\u003e\n\n\u003c\/div\u003e","brand":"Playmats","offers":[{"title":"Default Title","offer_id":62800759685450,"sku":"A3_Future_hex","price":44.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1046\/6505\/5562\/files\/SFHex.jpg?v=1788772422"},{"product_id":"future-adventures-book-a3-sci-fi-post-apo-rpg-book-square-grid","title":"Future Adventures book - A3 Sci-fi\/Post-apo RPG Book - square grid","description":"\u003cdiv class=\"product-description\"\u003e\n\n\u003cp class=\"product-hook\"\u003eThe crew just breached a derelict station, or maybe it's the last working checkpoint in a wasteland that used to be a city - either way, the map should already be on the table. Future Adventures binds sci-fi and post-apo encounters into one book, grid included, so the scene is ready the moment the party steps through the door.\u003c\/p\u003e\n\n\u003ch2\u003eKey features of Future Adventures\u003c\/h2\u003e\n\u003cul class=\"product-benefits\"\u003e\n  \u003cli\u003e\n\u003cstrong\u003eSci-fi and post-apo settings\u003c\/strong\u003e - maps built for derelict stations, ruined cities, and wasteland encounters instead of generic fantasy dungeons.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cstrong\u003eA3 page size\u003c\/strong\u003e - large enough for the party to actually see the map and move minis on it, not squint at a small print.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cstrong\u003eSquare grid built in\u003c\/strong\u003e - matches standard tactical movement and range rules, with the grid already printed on every map.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cstrong\u003eDry-erase grid\u003c\/strong\u003e - mark positions, routes, or notes directly on the page, then wipe it clean for the next group to play through it.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cstrong\u003eBound like a book\u003c\/strong\u003e - the maps travel together as one object instead of a loose stack of sheets that can get separated or left behind.\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003ch2\u003eWhere it fits in your sessions\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003ePrepping between sessions\u003c\/strong\u003e - flip to the next map instead of drawing one from scratch, so prep time goes into the story instead of the artwork.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSci-fi and post-apo campaigns\u003c\/strong\u003e - for any system using square-grid tactical movement, the settings are already built for derelict, industrial, or wasteland scenes instead of a fantasy backdrop that doesn't fit the genre.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTravelling to games\u003c\/strong\u003e - one book instead of a folder of loose battle mats, so getting to a table away from home means grabbing one thing, not sorting through a stack.\u003c\/p\u003e\n\n\u003ch2\u003eWhat makes Future Adventures different\u003c\/h2\u003e\n\u003cp\u003eMost RPG map books lean on fantasy settings - dungeons, forests, taverns - leaving sci-fi and post-apo tables without a matching map on hand. Future Adventures is built around that gap instead, binding sci-fi and post-apocalyptic encounters into one A3-format book with the grid already printed, so groups running those settings don't have to reuse dungeon maps that don't fit the story.\u003c\/p\u003e\n\n\u003ch2\u003eFrequently asked questions\u003c\/h2\u003e\n\u003cdetails\u003e\n  \u003csummary\u003eIs the grid square or hexagonal?\u003c\/summary\u003e\n  \u003cp\u003eSquare - matching standard tactical movement rules used by most systems.\u003c\/p\u003e\n\u003c\/details\u003e\n\u003cdetails\u003e\n  \u003csummary\u003eWhat settings do the maps cover?\u003c\/summary\u003e\n  \u003cp\u003eSci-fi and post-apocalyptic settings - derelict stations, ruined cities, and wasteland-style encounters, rather than fantasy dungeons.\u003c\/p\u003e\n\u003c\/details\u003e\n\u003cdetails\u003e\n  \u003csummary\u003eCan I write and erase on the pages?\u003c\/summary\u003e\n  \u003cp\u003eYes - the grid is dry-erase, so you can mark up a map during play and wipe it clean before the next session.\u003c\/p\u003e\n\u003c\/details\u003e\n\u003cdetails\u003e\n  \u003csummary\u003eIs this better than a single dry-erase mat?\u003c\/summary\u003e\n  \u003cp\u003eIt depends on what you need - a single mat covers one map you reuse repeatedly, while this book gives you multiple sci-fi and post-apo maps bound together, so it suits groups who want a setting-matched map ready to go without prepping one each time.\u003c\/p\u003e\n\u003c\/details\u003e\n\n\u003c\/div\u003e","brand":"Playmats","offers":[{"title":"Default Title","offer_id":62800759750986,"sku":"A3_Future_kw","price":44.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1046\/6505\/5562\/files\/SFKwadrat.jpg?v=1788772520"},{"product_id":"fantasy-village-adventures-book-a3-rpg-book-square-grid","title":"Fantasy Village Adventures book - A3 RPG Book with 18 detailed maps – Square Grid","description":"\u003cdiv class=\"product-description\"\u003e\n\n\u003cp class=\"product-hook\"\u003eThe party finally reaches the village, and now every tavern, market stall, and back alley matters - if only the map were already there instead of half-sketched on a napkin. Fantasy Village Adventures binds 18 village-scale maps into one book, grid included, so the settlement is ready before the party even walks through the gate.\u003c\/p\u003e\n\n\u003ch2\u003eKey features of Fantasy Village Adventures\u003c\/h2\u003e\n\u003cul class=\"product-benefits\"\u003e\n  \u003cli\u003e\n\u003cstrong\u003e18 detailed maps\u003c\/strong\u003e - a full book of village and settlement encounters, so you're not sketching a new layout every session.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cstrong\u003eA3 page size\u003c\/strong\u003e - large enough for the party to actually see the map and move minis on it, not squint at a small print.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cstrong\u003eSquare grid built in\u003c\/strong\u003e - matches standard tactical movement and range rules, with the grid already printed on every map.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cstrong\u003eDry-erase grid\u003c\/strong\u003e - mark positions, routes, or notes directly on the page, then wipe it clean for the next group to play through it.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cstrong\u003eBound like a book\u003c\/strong\u003e - the maps travel together as one object instead of a loose stack of sheets that can get separated or left behind.\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003ch2\u003eWhere it fits in your sessions\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003ePrepping between sessions\u003c\/strong\u003e - flip to the next map instead of drawing one from scratch, so prep time goes into the story instead of the artwork.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eVillage and settlement scenes\u003c\/strong\u003e - for any system using square-grid tactical movement, the layouts are already built for taverns, markets, and streets instead of a dungeon backdrop that doesn't fit a town encounter.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTravelling to games\u003c\/strong\u003e - one book instead of a folder of loose battle mats, so getting to a table away from home means grabbing one thing, not sorting through a stack.\u003c\/p\u003e\n\n\u003ch2\u003eWhat makes Fantasy Village Adventures different\u003c\/h2\u003e\n\u003cp\u003eMost RPG map books default to dungeons and wilderness, leaving village and town scenes to be improvised or drawn from scratch. Fantasy Village Adventures is built around that gap instead, binding 18 settlement-focused maps into one A3-format book with the grid already printed, so a whole run of village encounters is ready before the campaign even starts.\u003c\/p\u003e\n\n\u003ch2\u003eFrequently asked questions\u003c\/h2\u003e\n\u003cdetails\u003e\n  \u003csummary\u003eIs the grid square or hexagonal?\u003c\/summary\u003e\n  \u003cp\u003eSquare - matching standard tactical movement rules used by most D\u0026amp;D and Pathfinder tables.\u003c\/p\u003e\n\u003c\/details\u003e\n\u003cdetails\u003e\n  \u003csummary\u003eHow many maps are in the book?\u003c\/summary\u003e\n  \u003cp\u003e18 detailed maps, each printed at A3 size with the grid included.\u003c\/p\u003e\n\u003c\/details\u003e\n\u003cdetails\u003e\n  \u003csummary\u003eCan I write and erase on the pages?\u003c\/summary\u003e\n  \u003cp\u003eYes - the grid is dry-erase, so you can mark up a map during play and wipe it clean before the next session.\u003c\/p\u003e\n\u003c\/details\u003e\n\u003cdetails\u003e\n  \u003csummary\u003eIs this better than a single dry-erase mat?\u003c\/summary\u003e\n  \u003cp\u003eIt depends on what you need - a single mat covers one map you reuse repeatedly, while this book gives you 18 different village and settlement maps bound together, so it suits groups who want variety ready to go without prepping a new map each time.\u003c\/p\u003e\n\u003c\/details\u003e\n\n\u003c\/div\u003e","brand":"Playmats","offers":[{"title":"Default Title","offer_id":62800759882058,"sku":"A3_Village_kw","price":59.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1046\/6505\/5562\/files\/A3_Villiage_RPG.jpg?v=1788772642"},{"product_id":"western-steampunk-rpg-book-18-a3-dry-erase-battle-maps-for-rpg-sessions-square-grid","title":"Western \u0026 Steampunk RPG Book - 18 A3 dry-erase battle maps for RPG sessions - square grid","description":"\u003cdiv class=\"product-description\"\u003e\n\n\u003cp class=\"product-hook\"\u003eThe train just pulled into a town that's half saloon dust, half gear and steam, and the party's about to walk into a standoff neither side is ready to call. Western \u0026amp; Steampunk binds 18 maps built for exactly that kind of scene into one book, grid included, so the showdown is ready the moment it starts.\u003c\/p\u003e\n\n\u003ch2\u003eKey features of Western \u0026amp; Steampunk\u003c\/h2\u003e\n\u003cul class=\"product-benefits\"\u003e\n  \u003cli\u003e\n\u003cstrong\u003e18 dry-erase battle maps\u003c\/strong\u003e - a full book of ready-made encounters, so you're not sketching a new location every session.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cstrong\u003eWestern and steampunk settings\u003c\/strong\u003e - maps built for saloons, dusty streets, workshops, and machinery-filled scenes instead of generic fantasy dungeons.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cstrong\u003eA3 page size\u003c\/strong\u003e - large enough for the party to actually see the map and move minis on it, not squint at a small print.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cstrong\u003eSquare grid built in\u003c\/strong\u003e - matches standard tactical movement and range rules, with the grid already printed on every map.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cstrong\u003eDry-erase grid\u003c\/strong\u003e - mark positions, routes, or notes directly on the page, then wipe it clean for the next group to play through it.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cstrong\u003eBound like a book\u003c\/strong\u003e - the maps travel together as one object instead of a loose stack of sheets that can get separated or left behind.\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003ch2\u003eWhere it fits in your sessions\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003ePrepping between sessions\u003c\/strong\u003e - flip to the next map instead of drawing one from scratch, so prep time goes into the story instead of the artwork.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWestern and steampunk campaigns\u003c\/strong\u003e - for any system using square-grid tactical movement, the settings are already built for saloon standoffs, workshop scenes, and dusty streets instead of a fantasy backdrop that doesn't fit the genre.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTravelling to games\u003c\/strong\u003e - one book instead of a folder of loose battle mats, so getting to a table away from home means grabbing one thing, not sorting through a stack.\u003c\/p\u003e\n\n\u003ch2\u003eWhat makes Western \u0026amp; Steampunk different\u003c\/h2\u003e\n\u003cp\u003eMost RPG map books lean on fantasy settings - dungeons, forests, taverns - leaving western and steampunk tables without a matching map on hand. Western \u0026amp; Steampunk is built around that gap instead, binding 18 genre-specific maps into one A3-format book with the grid already printed, so groups running those settings don't have to reuse dungeon maps that don't fit the story.\u003c\/p\u003e\n\n\u003ch2\u003eFrequently asked questions\u003c\/h2\u003e\n\u003cdetails\u003e\n  \u003csummary\u003eIs the grid square or hexagonal?\u003c\/summary\u003e\n  \u003cp\u003eSquare - matching standard tactical movement rules used by most systems.\u003c\/p\u003e\n\u003c\/details\u003e\n\u003cdetails\u003e\n  \u003csummary\u003eHow many maps are in the book?\u003c\/summary\u003e\n  \u003cp\u003e18 detailed maps, each printed at A3 size with the grid included.\u003c\/p\u003e\n\u003c\/details\u003e\n\u003cdetails\u003e\n  \u003csummary\u003eCan I write and erase on the pages?\u003c\/summary\u003e\n  \u003cp\u003eYes - the grid is dry-erase, so you can mark up a map during play and wipe it clean before the next session.\u003c\/p\u003e\n\u003c\/details\u003e\n\u003cdetails\u003e\n  \u003csummary\u003eIs this better than a single dry-erase mat?\u003c\/summary\u003e\n  \u003cp\u003eIt depends on what you need - a single mat covers one map you reuse repeatedly, while this book gives you 18 different western and steampunk maps bound together, so it suits groups who want a setting-matched map ready to go without prepping one each time.\u003c\/p\u003e\n\u003c\/details\u003e\n\n\u003c\/div\u003e","brand":"Playmats","offers":[{"title":"Default Title","offer_id":62800759947594,"sku":"A3_Western_kw","price":59.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1046\/6505\/5562\/files\/western-steampunk-cover.webp?v=1788772794"},{"product_id":"fantasy-adventures-book-a4-fantasy-medieval-rpg-book-hex-grid","title":"Fantasy Adventures book - A4 RPG Book with 14 detailed maps - hex grid","description":"\u003cdiv class=\"product-description\"\u003e\n\n\u003cp class=\"product-hook\"\u003eSession's starting and the map you need is somewhere between two other books, half-drawn from last time. Fantasy Adventures keeps every map bound in one place - open the page, and the encounter is already there, hex grid and all.\u003c\/p\u003e\n\n\u003ch2\u003eKey features of Fantasy Adventures\u003c\/h2\u003e\n\u003cul class=\"product-benefits\"\u003e\n  \u003cli\u003e\n\u003cstrong\u003e14 detailed maps\u003c\/strong\u003e - a full book of ready-made encounters, so you're not sketching a new location every session.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cstrong\u003eA4 page size\u003c\/strong\u003e - compact enough to pack alongside a rulebook and dice, without needing extra table space set aside just for the book.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cstrong\u003eHex grid built in\u003c\/strong\u003e - suited for hex-based movement and overland-style encounters, with the grid already printed on every map.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cstrong\u003eDry-erase grid\u003c\/strong\u003e - mark positions, routes, or notes directly on the page, then wipe it clean for the next group to play through it.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cstrong\u003eBound like a book\u003c\/strong\u003e - the maps travel together as one object instead of a loose stack of sheets that can get separated or left behind.\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003ch2\u003eWhere it fits in your sessions\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003ePrepping between sessions\u003c\/strong\u003e - flip to the next map instead of drawing one from scratch, so prep time goes into the story instead of the artwork.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eHex-based campaigns\u003c\/strong\u003e - for D\u0026amp;D, Pathfinder, or any system that tracks movement in hexes, each of the 14 maps is ready to play on without adding a grid yourself first.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTravelling to games\u003c\/strong\u003e - the A4 size fits in a bag with the rest of the game night gear, so getting to a table away from home means grabbing one book, not sorting through a stack of loose mats.\u003c\/p\u003e\n\n\u003ch2\u003eWhat makes Fantasy Adventures different\u003c\/h2\u003e\n\u003cp\u003eA single dry-erase mat gives you one map at a time, reused session after session. Fantasy Adventures instead gives you 14 different maps in one A4-format book, each with a hex grid already in place, so a whole run of encounters is ready before the campaign even starts, in a size that packs easily with the rest of your session gear.\u003c\/p\u003e\n\n\u003ch2\u003eFrequently asked questions\u003c\/h2\u003e\n\u003cdetails\u003e\n  \u003csummary\u003eIs the grid square or hexagonal?\u003c\/summary\u003e\n  \u003cp\u003eHexagonal - built for systems that track movement in hexes rather than squares.\u003c\/p\u003e\n\u003c\/details\u003e\n\u003cdetails\u003e\n  \u003csummary\u003eHow many maps are in the book?\u003c\/summary\u003e\n  \u003cp\u003e14 detailed maps, each printed at A4 size with the hex grid included.\u003c\/p\u003e\n\u003c\/details\u003e\n\u003cdetails\u003e\n  \u003csummary\u003eCan I write and erase on the pages?\u003c\/summary\u003e\n  \u003cp\u003eYes - the grid is dry-erase, so you can mark up a map during play and wipe it clean before the next session.\u003c\/p\u003e\n\u003c\/details\u003e\n\u003cdetails\u003e\n  \u003csummary\u003eHow does the A4 size compare to the A3 version?\u003c\/summary\u003e\n  \u003cp\u003eA4 is smaller and more portable, closer to standard notebook size, while A3 gives more room per map for a larger group or a bigger scene.\u003c\/p\u003e\n\u003c\/details\u003e\n\n\u003c\/div\u003e","brand":"Playmats","offers":[{"title":"Default Title","offer_id":62800759980362,"sku":"A4_Fantasy_hex","price":29.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1046\/6505\/5562\/files\/FantasyHex-5_a40f8bff-b7e0-46c7-b722-4aeb62ef43a2.jpg?v=1788773423"},{"product_id":"fantasy-adventures-book-a4-fantasy-medieval-rpg-book-square-grid","title":"Fantasy Adventures book - A4 RPG Book with 14 detailed maps - square grid","description":"\u003cdiv class=\"product-description\"\u003e\n\n\u003cp class=\"product-hook\"\u003eSession's starting and the map you need is somewhere between two other books, half-drawn from last time. Fantasy Adventures keeps every map bound in one place - open the page, and the encounter is already there, grid and all.\u003c\/p\u003e\n\n\u003ch2\u003eKey features of Fantasy Adventures\u003c\/h2\u003e\n\u003cul class=\"product-benefits\"\u003e\n  \u003cli\u003e\n\u003cstrong\u003e14 detailed maps\u003c\/strong\u003e - a full book of ready-made encounters, so you're not sketching a new location every session.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cstrong\u003eA4 page size\u003c\/strong\u003e - compact enough to pack alongside a rulebook and dice, without needing extra table space set aside just for the book.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cstrong\u003eSquare grid built in\u003c\/strong\u003e - matches standard tactical movement and range rules, with the grid already printed on every map.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cstrong\u003eDry-erase grid\u003c\/strong\u003e - mark positions, routes, or notes directly on the page, then wipe it clean for the next group to play through it.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cstrong\u003eBound like a book\u003c\/strong\u003e - the maps travel together as one object instead of a loose stack of sheets that can get separated or left behind.\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003ch2\u003eWhere it fits in your sessions\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003ePrepping between sessions\u003c\/strong\u003e - flip to the next map instead of drawing one from scratch, so prep time goes into the story instead of the artwork.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eStandard tactical combat\u003c\/strong\u003e - for D\u0026amp;D, Pathfinder, or any system using square-grid movement and ranges, each of the 14 maps is ready to run combat on without adding a grid yourself first.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTravelling to games\u003c\/strong\u003e - the A4 size fits in a bag with the rest of the game night gear, so getting to a table away from home means grabbing one book, not sorting through a stack of loose mats.\u003c\/p\u003e\n\n\u003ch2\u003eWhat makes Fantasy Adventures different\u003c\/h2\u003e\n\u003cp\u003eA single dry-erase mat gives you one map at a time, reused session after session. Fantasy Adventures instead gives you 14 different maps in one A4-format book, each with a square grid already in place, so a whole run of encounters is ready before the campaign even starts, in a size that packs easily with the rest of your session gear.\u003c\/p\u003e\n\n\u003ch2\u003eFrequently asked questions\u003c\/h2\u003e\n\u003cdetails\u003e\n  \u003csummary\u003eIs the grid square or hexagonal?\u003c\/summary\u003e\n  \u003cp\u003eSquare - matching standard tactical movement rules used by most D\u0026amp;D and Pathfinder tables.\u003c\/p\u003e\n\u003c\/details\u003e\n\u003cdetails\u003e\n  \u003csummary\u003eHow many maps are in the book?\u003c\/summary\u003e\n  \u003cp\u003e14 detailed maps, each printed at A4 size with the grid included.\u003c\/p\u003e\n\u003c\/details\u003e\n\u003cdetails\u003e\n  \u003csummary\u003eCan I write and erase on the pages?\u003c\/summary\u003e\n  \u003cp\u003eYes - the grid is dry-erase, so you can mark up a map during play and wipe it clean before the next session.\u003c\/p\u003e\n\u003c\/details\u003e\n\u003cdetails\u003e\n  \u003csummary\u003eHow does the A4 size compare to the A3 version?\u003c\/summary\u003e\n  \u003cp\u003eA4 is smaller and more portable, closer to standard notebook size, while A3 gives more room per map for a larger group or a bigger scene.\u003c\/p\u003e\n\u003c\/details\u003e\n\n\u003c\/div\u003e","brand":"Playmats","offers":[{"title":"Default Title","offer_id":62800760045898,"sku":"A4_Fantasy_kw","price":29.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1046\/6505\/5562\/files\/FantasyKwadrat-8_eac94814-58f1-4568-b6f9-9dd47bbfe03d.jpg?v=1788773482"},{"product_id":"future-adventures-book-a4-sci-fi-post-apo-rpg-book-hex-grid","title":"Future Adventures book - A4 RPG Book with 14 detailed maps - hex grid","description":"\u003cdiv class=\"product-description\"\u003e\n\n\u003cp class=\"product-hook\"\u003eSession's starting and the map you need is somewhere between two other books, half-drawn from last time. Future Adventures keeps every map bound in one place - open the page, and the encounter is already there, hex grid and all.\u003c\/p\u003e\n\n\u003ch2\u003eKey features of Future Adventures\u003c\/h2\u003e\n\u003cul class=\"product-benefits\"\u003e\n  \u003cli\u003e\n\u003cstrong\u003e14 detailed maps\u003c\/strong\u003e - a full book of ready-made encounters, so you're not sketching a new location every session.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cstrong\u003eA4 page size\u003c\/strong\u003e - compact enough to pack alongside a rulebook and dice, without needing extra table space set aside just for the book.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cstrong\u003eHex grid built in\u003c\/strong\u003e - suited for hex-based movement and overland-style encounters, with the grid already printed on every map.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cstrong\u003eDry-erase grid\u003c\/strong\u003e - mark positions, routes, or notes directly on the page, then wipe it clean for the next group to play through it.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cstrong\u003eBound like a book\u003c\/strong\u003e - the maps travel together as one object instead of a loose stack of sheets that can get separated or left behind.\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003ch2\u003eWhere it fits in your sessions\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003ePrepping between sessions\u003c\/strong\u003e - flip to the next map instead of drawing one from scratch, so prep time goes into the story instead of the artwork.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eHex-based campaigns\u003c\/strong\u003e - for any system that tracks movement in hexes, each of the 14 maps is ready to play on without adding a grid yourself first.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTravelling to games\u003c\/strong\u003e - the A4 size fits in a bag with the rest of the game night gear, so getting to a table away from home means grabbing one book, not sorting through a stack of loose mats.\u003c\/p\u003e\n\n\u003ch2\u003eWhat makes Future Adventures different\u003c\/h2\u003e\n\u003cp\u003eA single dry-erase mat gives you one map at a time, reused session after session. Future Adventures instead gives you 14 different maps in one A4-format book, each with a hex grid already in place, so a whole run of encounters is ready before the campaign even starts, in a size that packs easily with the rest of your session gear.\u003c\/p\u003e\n\n\u003ch2\u003eFrequently asked questions\u003c\/h2\u003e\n\u003cdetails\u003e\n  \u003csummary\u003eIs the grid square or hexagonal?\u003c\/summary\u003e\n  \u003cp\u003eHexagonal - built for systems that track movement in hexes rather than squares.\u003c\/p\u003e\n\u003c\/details\u003e\n\u003cdetails\u003e\n  \u003csummary\u003eHow many maps are in the book?\u003c\/summary\u003e\n  \u003cp\u003e14 detailed maps, each printed at A4 size with the hex grid included.\u003c\/p\u003e\n\u003c\/details\u003e\n\u003cdetails\u003e\n  \u003csummary\u003eCan I write and erase on the pages?\u003c\/summary\u003e\n  \u003cp\u003eYes - the grid is dry-erase, so you can mark up a map during play and wipe it clean before the next session.\u003c\/p\u003e\n\u003c\/details\u003e\n\u003cdetails\u003e\n  \u003csummary\u003eHow does the A4 size compare to the A3 version?\u003c\/summary\u003e\n  \u003cp\u003eA4 is smaller and more portable, closer to standard notebook size, while A3 gives more room per map for a larger group or a bigger scene.\u003c\/p\u003e\n\u003c\/details\u003e\n\n\u003c\/div\u003e","brand":"Playmats","offers":[{"title":"Default Title","offer_id":62800760078666,"sku":"A4_Future_hex","price":29.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1046\/6505\/5562\/files\/SFHex-5_b09aa821-dcc2-4f29-81e0-527d09fa541b.jpg?v=1788773564"},{"product_id":"future-adventures-book-a4-sci-fi-post-apo-rpg-book-square-grid","title":"Future Adventures book - A4 RPG Book with 14 detailed maps - square grid","description":"\u003cdiv class=\"product-description\"\u003e\n\n\u003cp class=\"product-hook\"\u003eSession's starting and the map you need is somewhere between two other books, half-drawn from last time. Future Adventures keeps every map bound in one place - open the page, and the encounter is already there, grid and all.\u003c\/p\u003e\n\n\u003ch2\u003eKey features of Future Adventures\u003c\/h2\u003e\n\u003cul class=\"product-benefits\"\u003e\n  \u003cli\u003e\n\u003cstrong\u003e14 detailed maps\u003c\/strong\u003e - a full book of ready-made encounters, so you're not sketching a new location every session.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cstrong\u003eA4 page size\u003c\/strong\u003e - compact enough to pack alongside a rulebook and dice, without needing extra table space set aside just for the book.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cstrong\u003eSquare grid built in\u003c\/strong\u003e - matches standard tactical movement and range rules, with the grid already printed on every map.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cstrong\u003eDry-erase grid\u003c\/strong\u003e - mark positions, routes, or notes directly on the page, then wipe it clean for the next group to play through it.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cstrong\u003eBound like a book\u003c\/strong\u003e - the maps travel together as one object instead of a loose stack of sheets that can get separated or left behind.\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003ch2\u003eWhere it fits in your sessions\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003ePrepping between sessions\u003c\/strong\u003e - flip to the next map instead of drawing one from scratch, so prep time goes into the story instead of the artwork.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eStandard tactical combat\u003c\/strong\u003e - for any system using square-grid movement and ranges, each of the 14 maps is ready to run combat on without adding a grid yourself first.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTravelling to games\u003c\/strong\u003e - the A4 size fits in a bag with the rest of the game night gear, so getting to a table away from home means grabbing one book, not sorting through a stack of loose mats.\u003c\/p\u003e\n\n\u003ch2\u003eWhat makes Future Adventures different\u003c\/h2\u003e\n\u003cp\u003eA single dry-erase mat gives you one map at a time, reused session after session. Future Adventures instead gives you 14 different maps in one A4-format book, each with a square grid already in place, so a whole run of encounters is ready before the campaign even starts, in a size that packs easily with the rest of your session gear.\u003c\/p\u003e\n\n\u003ch2\u003eFrequently asked questions\u003c\/h2\u003e\n\u003cdetails\u003e\n  \u003csummary\u003eIs the grid square or hexagonal?\u003c\/summary\u003e\n  \u003cp\u003eSquare - matching standard tactical movement rules used by most systems.\u003c\/p\u003e\n\u003c\/details\u003e\n\u003cdetails\u003e\n  \u003csummary\u003eHow many maps are in the book?\u003c\/summary\u003e\n  \u003cp\u003e14 detailed maps, each printed at A4 size with the grid included.\u003c\/p\u003e\n\u003c\/details\u003e\n\u003cdetails\u003e\n  \u003csummary\u003eCan I write and erase on the pages?\u003c\/summary\u003e\n  \u003cp\u003eYes - the grid is dry-erase, so you can mark up a map during play and wipe it clean before the next session.\u003c\/p\u003e\n\u003c\/details\u003e\n\u003cdetails\u003e\n  \u003csummary\u003eHow does the A4 size compare to the A3 version?\u003c\/summary\u003e\n  \u003cp\u003eA4 is smaller and more portable, closer to standard notebook size, while A3 gives more room per map for a larger group or a bigger scene.\u003c\/p\u003e\n\u003c\/details\u003e\n\n\u003c\/div\u003e","brand":"Playmats","offers":[{"title":"Default Title","offer_id":62800760144202,"sku":"A4_Future_kw","price":29.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1046\/6505\/5562\/files\/SFKwadrat_3.jpg?v=1788773670"}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1046\/6505\/5562\/collections\/RPG-western-01_5edc6bb4-09e5-411c-b29e-e751618a926f.jpg?v=1791810928","url":"https:\/\/playmats.eu\/en-pl\/collections\/rpg-mats-rpg-books.oembed","provider":"PLAYMATS","version":"1.0","type":"link"}