{"product_id":"heroes-desert-22-x-16-5-57-x-42cm-single-sided-rubber-mat","title":"Heroes - Desert 22\" x 16,5\" \/ 57 x 42cm - single-sided rubber mat","description":"\u003cdiv class=\"product-description\"\u003e\n\n  \u003cp class=\"product-hook\"\u003eNo town in the PC Heroes of Might \u0026amp; Magic III had sand as its native terrain, which makes the desert neutral ground. Desert brings it to the Battlefield expansion of the board game as a 57 x 42 cm rubber combat board: rippled sand under a 15 x 11 hex grid, a ridge of dunes on the horizon and a sandstone fortress with round towers.\u003c\/p\u003e\n\n  \u003ch2\u003eKey features of the Heroes - Desert mat\u003c\/h2\u003e\n  \u003cul class=\"product-benefits\"\u003e\n    \u003cli\u003e\n\u003cstrong\u003eNeutral battleground\u003c\/strong\u003e - no faction is at home on sand, so the desert suits any pairing, from Castle against Necropolis out of the core box to the factions added by the expansions.\u003c\/li\u003e\n    \u003cli\u003e\n\u003cstrong\u003eRippled dunes\u003c\/strong\u003e - fine wind ripples across the whole field, dunes on the horizon and a fortress under a blue sky with white clouds.\u003c\/li\u003e\n    \u003cli\u003e\n\u003cstrong\u003eThe Battlefield layout\u003c\/strong\u003e - 15 x 11 hexes with deployment zones two hexes deep on both short edges, tinted darker than the sand; the grid matches the expansion's combat board hex for hex.\u003c\/li\u003e\n    \u003cli\u003e\n\u003cstrong\u003eRubber that stays put\u003c\/strong\u003e - single-sided 2 mm natural rubber with an anti-slip back, a polyester top layer and laser-cut edges.\u003c\/li\u003e\n  \u003c\/ul\u003e\n\n  \u003ch2\u003eSpecification\u003c\/h2\u003e\n  \u003ctable class=\"product-specs\"\u003e\n    \u003cthead\u003e\n      \u003ctr\u003e\n\u003cth\u003eAttribute\u003c\/th\u003e\n\u003cth\u003eValue\u003c\/th\u003e\n\u003c\/tr\u003e\n    \u003c\/thead\u003e\n    \u003ctbody\u003e\n      \u003ctr\u003e\n\u003ctd\u003eSize\u003c\/td\u003e\n\u003ctd\u003e57 x 42 cm (22\" x 16.5\")\u003c\/td\u003e\n\u003c\/tr\u003e\n      \u003ctr\u003e\n\u003ctd\u003eDesign\u003c\/td\u003e\n\u003ctd\u003eDesert - rippled sand, dunes and a fortress on the horizon\u003c\/td\u003e\n\u003c\/tr\u003e\n      \u003ctr\u003e\n\u003ctd\u003eGrid\u003c\/td\u003e\n\u003ctd\u003e15 x 11 hexes, deployment zones 2 hexes deep on both short edges\u003c\/td\u003e\n\u003c\/tr\u003e\n      \u003ctr\u003e\n\u003ctd\u003eCompatible with\u003c\/td\u003e\n\u003ctd\u003eHeroes of Might \u0026amp; Magic III: The Board Game - Battlefield expansion (unofficial)\u003c\/td\u003e\n\u003c\/tr\u003e\n      \u003ctr\u003e\n\u003ctd\u003eVersion\u003c\/td\u003e\n\u003ctd\u003eSingle-sided rubber mat\u003c\/td\u003e\n\u003c\/tr\u003e\n      \u003ctr\u003e\n\u003ctd\u003eBacking\u003c\/td\u003e\n\u003ctd\u003eAnti-slip rubber\u003c\/td\u003e\n\u003c\/tr\u003e\n      \u003ctr\u003e\n\u003ctd\u003eMaterial\u003c\/td\u003e\n\u003ctd\u003eNatural rubber 2 mm, polyester top layer\u003c\/td\u003e\n\u003c\/tr\u003e\n      \u003ctr\u003e\n\u003ctd\u003eEdges\u003c\/td\u003e\n\u003ctd\u003eLaser cut\u003c\/td\u003e\n\u003c\/tr\u003e\n      \u003ctr\u003e\n\u003ctd\u003eStorage\u003c\/td\u003e\n\u003ctd\u003eRoll or fold\u003c\/td\u003e\n\u003c\/tr\u003e\n      \u003ctr\u003e\n\u003ctd\u003eMade in\u003c\/td\u003e\n\u003ctd\u003ePoland\u003c\/td\u003e\n\u003c\/tr\u003e\n    \u003c\/tbody\u003e\n  \u003c\/table\u003e\n\n  \u003ch2\u003eWhere the Desert battlefield fits\u003c\/h2\u003e\n  \u003cp\u003e\u003cstrong\u003eAny two factions\u003c\/strong\u003e - Castle, Necropolis and Dungeon from the core box, or Tower, Rampart, Fortress and Inferno from the expansions - on sand, none of them fights on its PC-game home terrain.\u003c\/p\u003e\n  \u003cp\u003e\u003cstrong\u003ePlacing obstacles\u003c\/strong\u003e - players take turns placing the expansion's ten double-sided obstacle tokens - effects, obstacles, walls and gates - and no token may touch another one or a deployment zone, so the open sand between the zones is where those choices are made.\u003c\/p\u003e\n\n  \u003ch2\u003eWhat makes the Desert mat different\u003c\/h2\u003e\n  \u003cp\u003eDesert is the lightest print among the five Heroes mats - the others are Winter Forest, Swamp, Cave and Lava - and the only one set on terrain that no town claimed in the PC game. Pick it when a battle should not lean towards either army's homeland.\u003c\/p\u003e\n\n  \u003ch2\u003eFrequently asked questions\u003c\/h2\u003e\n  \u003cdetails\u003e\n    \u003csummary\u003eDoes Desert replace the Battlefield combat board?\u003c\/summary\u003e\n    \u003cp\u003eYes. The hexes and deployment zones follow the board from the Battlefield box, so the expansion's rules work on it without changes.\u003c\/p\u003e\n  \u003c\/details\u003e\n  \u003cdetails\u003e\n    \u003csummary\u003eIs it made by Archon Studio?\u003c\/summary\u003e\n    \u003cp\u003eNo. Desert is compatible with Heroes of Might \u0026amp; Magic III: The Board Game but made independently, without a license from Archon Studio or Ubisoft.\u003c\/p\u003e\n  \u003c\/details\u003e\n  \u003cdetails\u003e\n    \u003csummary\u003eIs the mat double-sided?\u003c\/summary\u003e\n    \u003cp\u003eNo - the back is anti-slip rubber, which keeps the mat from sliding while you move miniatures across it.\u003c\/p\u003e\n  \u003c\/details\u003e\n\n\u003c\/div\u003e","brand":"Playmats","offers":[{"title":"Default Title","offer_id":64222576574794,"sku":"P107","price":19.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1046\/6505\/5562\/files\/P107-top.jpg?v=1793799810","url":"https:\/\/playmats.eu\/products\/heroes-desert-22-x-16-5-57-x-42cm-single-sided-rubber-mat","provider":"PLAYMATS","version":"1.0","type":"link"}